SYP4932 Ð Sociology of Crime and Deviance in Cyberspace

Term Project Website

Spring 2004 - Dr. Scot Boeringer

 

Jeremy Mitchell

jsmitche Ð J0780528

UCF SEECS: Information Technology

 

Intellectual Theft: Music and Software Piracy

 

         Intellectual property ranges from books, articles, plays, and works of art to music, movies, games, and software.  Patent and copyright laws that define the owners and creators rights to intellectual property protect all of these things.  While most intellectual property can be broken down into some fundamentals, such as typed words on paper or digital ones and zeros stored on a hard drive or other media, the value comes from the ideas, creativity, skills, research, and labor that goes into producing it.  Development, design, and creation can take considerable resource, effort and expense.  The cost to copy such works can be minimal and if it were legally possible to do so the incentive for generating it would be lost.  The exponential growth of today's Internet and the continuous evolution of data communications technology are making it increasingly simple to exchange intellectual property online.  Property rights not only protect the physical property itself but also the rights to use it, rights to prevent others from using it, and the right to set the price for the property (Base, pg. 235).  Without these protections society would lose some of the enthusiasm for producing these valuable and creative works.

 

         The debate over freedom of information and an individual's ability to share this information at will cannot be ethically applied to intellectual property.  The key issue to understand is that it is the subtle creative properties of the work that are protected and not the physical form that it takes.  When someone purchases software or music, they are purchasing the physical data and form that it takes or license to use the program or data.  The purchase does not include the creative properties of the work and especially not the right to copy any of it for a profit.  The debate still rages on and with the expansion of technology new controversies are being created.  In the past technology, such as the photocopier, has had similar effects but to a lesser degree.  The new technologies and especially the Internet and peer-to-peer connections are making it cheaper and easier to "pirate" intellectual property.

 

Music Piracy:

 

         It seems that many people do not view this kind of copying and especially file sharing of copyrighted material as something that is morally or ethically off limits.  Where music is concerned it has become so simple to search for, find, and download an MP3 file that even children are engaging in this activity.  The important thing to address here is that fact that just because it is simple to do does not make it right.  Ben Gutierrez of Capitalism Magazine states:

 

This has been viewed as a gray issue for most of the people... It is not. The difference between stealing a CD from a music store and copying digital information that is copyrighted is a matter of degree. Both acts are acts of theft. To say that one is better than the other is like saying, 'Stealing a car radio is better than stealing the entire car.' Both are wrong.

 

With this in mind it is easy to understand that digital copies of material such as music is no different than music on a CD, and it is as much an infringement of copyright to burn a CD as it is to transfer an MP3 from someone over the Internet to your computer. For some people who hold a Utilitarian view this may be difficult to agree with. They may feel that whatever encourages happiness is ethical (Benech and Haugey).  Music can be a great source of enjoyment and happiness for people and therefore according to the Utilitarian view piracy is acceptable.  While this may be an extreme example the overall idea is still very evident among many people who participate in file sharing online.  It is this attitude and the result of people acting on it that has sparked such an extreme response from the Recording Industry Association of America, artists, and record labels. 

 

Response and Prevention in the Recording Industry:

 

         Both the music recording industry and the software development industry have suffered losses recently due to the advent of peer-to-peer file sharing.  In response to these losses industry leaders have begun implementing prevention techniques as well as lobbying for political action.  From a governmental standpoint it is important to carefully draft laws that will protect the rights of intellectual property creators while at the same time not hindering technological innovation (Gattuso and Michel).

 

         From the music recording industry has come such prevention techniques as advertisements that feature musical artists speaking out against music piracy.   While this type of response may sever to educate the general public most companies feel that more active measures are necessary.  One of the more recent victories for the music industry has been the Òself-helpÓ laws that enable them to actively attempt to prevent, or make it more difficult, for users to obtain pirated copies of music.  Two examples of this would be recording companies filling the file sharing networks with bogus files and actually joining the networks and downloading the files in question at a very low speed essentially drastically increasing the time it takes for an illegitimate party to download the file (Gattuso and Michel).  Techniques such as these are meant to frustrate and discourage people from attempting to download illegal copies of MP3s.  The record company Epic Records came up with a simple solution to a problem related to unreleased music making it onto the peer-to-peer networks.  Instead of sending CDs in regular cases to reviewers of new unreleased albums and singles they sent portable CD players glued shut.  They also glued the headphones into the player all in order to prevent the prerelease of their music (Nelson).

 

         More recently in 2003 the Recording Industry Association of America (RIAA) engaged in a legal battle that included lawsuits and warnings sent to many individuals who were identified as participating in illegal file sharing of music.  Such actions by the RIAA have proven to be effective in discouraging users from downloading copyrighted music.  While these actions have seen results for the recording industry they have also raised issues related to privacy of individuals, particularly where the RIAA has attempted to make Internet service providers release identification information about their customers (Carlos).

 

         Beyond actually prosecuting individuals the recording industry has focused on the education of the general public.  More specifically they have begun to work closely with colleges and universities to impose penalties on students as well as educate them on the subject of intellectual property.  Students have been required to participate in online information sessions as well as lectures and even speeches during orientation and registration.  While most educational organizations are not willing to restrict studentÕs access to networks and the ability to participate in the pirating of music, many have implemented policies that educate and provide penalties to students who noticeably use school resources for this activity (Dana).

 

         The actions taken by the recording industry are not limited to the United States.  The International Federation of the Phonographic Industry (IFPI) is an international organization similar to the RIAA.  This group has targeted individuals who have been involved in making thousands upon thousands of illegal copies of music files available on the Internet in Europe and Canada.  In 2000 the Mexican section of the IFPI arrested ten people including one of the most notorious music pirates in Mexico.  Mexico and Latin America are noted to have around 40% of the music piracy around the world (IFPI).  This arrest was part of an evolving effort by the Mexican government to prevent music piracy.  While these actions taken by the recording industry have served to spread awareness and even reduce music piracy Worldwide some people believe this is only the beginning of what is a larger initiative. A director at Harvard Law School, Jonathan Zittrain, believes that the recording industry has plans to actually bring lawsuits against Internet service providers who fail to enforce polices that prevent users of their networks from participating in illegal activities (Bergstein).

 

Software Piracy:

 

         Billions of dollars of commercially developed software is downloaded and used without license every year and the numbers continue to increase as more people join the online community.  Software piracy involves many different activities including "illegal copying of programs, counterfeiting and distributing software-even sharing a program with a friend" (Microsoft Piracy Basics).  Software that is pirated consists of everything from utilities and word processors to games and operating systems.  Almost all software programs are licensed for a single use on one system.  When software is purchased the buyer becomes the licensed user of the program but not the owner of the software. 

 

         While it may be legal in most cases to create back up copies of your programs it is not legal to distribute copies even to friends and family.  Regardless of the legality of the act it still occurs everywhere around the world and across the World Wide Web.  People actually post files for programs of illegally copied software, known as warez, on websites and servers for others to download.  Some warez even include software that has not been released to the public commercially yet.  Companies have developed many different types of protection from copy-protection to registration requirements but nothing is ever completely foolproof (Webopedia).  One of the answers to this problem has been shareware.  Shareware actually encourages the distribution of the software to other people with the hope that they will like the software enough to pay a registration fee to the creator.  Another type of software that takes it a step further is known as freeware.  Freeware is exactly what it implies, it's free to download and use.  The programmers go on the good faith that people will make donations for the freeware they find useful.  It should be pointed out that most of the software that is either shareware or freeware are smaller less powerful programs that for the most part cannot be used in the industry to make money.  Most of them are helper applications that simply add functionality to existing software or make mundane computer tasks quicker and easier.

 

           The Software and Information Industry Association and the Business Software Alliance, the two main organizations that deal with software piracy, recently "estimated that the value of software pirated worldwide has been roughly $11-13 billion per year"  (Base, pg. 249).  Online it is difficult to track and penalize people for sharing copies of software.  Many people justify the crime by claiming that the software is too expensive and they cannot afford to pay such a high price.  What most people are not aware of is that as with any business loss is made up for through a hike in the retail prices.  Another reason people are willing to engage in this activity with out regard is the fact that the companies who produce this software are very large and successful.  This also applies to the music copying issue.  The important thing to be conscious of is the fact that musicians, programmers, and writers lose out as well when piracy and copying is widespread and frequent.

 

Software Industry Response:

 

         In 1997 congress passed the No Electronic Theft (NET) Act which, among other things, made it officially illegal for anyone to pirate unlicensed software over the Internet (UCLA).  This act imposed penalties that could be applied to individuals who engaged in this kind of activity.  This was one of the first major steps towards a global initiative to protect the rights of the creators and producers of intellectual property online.  According to the U.S. Department of Justice website, in 2000 an international group of 17 individuals were convicted of copyright infringement under this act.  This group of individuals consisted of members of what was known as ÒPirates with AttitudesÓ and several employees of Intel Corporation.  They were all involved in the distribution of over $1 million worth of pirated software through the use of a secret Internet server in Canada.  Attorney James Conway stated "the trial demonstrated law enforcementÕs commitment to prosecute software piracy cases and the FBIÕs ability to successfully investigate sophisticated online activity" (Cybercrime.gov).  This case was part of the Intellectual Property Initiative.  The Intellectual Property Initiative is a joint plan proposed by the Department of Justice, the F.B.I. and the U.S. Customs service.  The focus of this initiative is to fight the quickly expanding problems created by intellectual property theft. A representative of this initiative Deputy Attorney General Eric Holder stated, "we are here to send the message that those who steal our intellectual property will be prosecuted.  This is theft, pure and simpleÓ (Cybercrime.gov).

 

         Prior to these incidents in 1998 the Digital Millennium Copyright Act (DCMA) was passed.  UCLAÕs Online Institute for Cyberspace Law and Policy summarizes some of the main points of this act as follows:

 

- Makes it a crime to circumvent anti-piracy measures built into most commercial software.

- Outlaws the manufacture, sale, or distribution of code-cracking devices used to illegally copy   software.

- In general, limits Internet service providers from copyright infringement liability for simply transmitting information over the Internet.

- Service providers, however, are expected to remove material from users' web sites that appears to constitute copyright infringement.

- Requires that "webcasters" pay licensing fees to record companies.

- States explicitly that "[n]othing in this section shall affect rights, remedies, limitations, or defenses to copyright infringement, including fair use..."

 

         This act has been the basis for actions taken by the software industry as well as the topic of much debate among members of the online community.  Of course some of the major advocates of this act were the large software corporations such as Microsoft and Adobe.  Both of these companies have websites dedicated to educating users, providing a portal for reporting piracy, and establishing partnerships to prevent piracy and help other organizations remain compliant with copyright laws.  Microsoft has even brought lawsuits recently against other companies for copyright infringement (Microsoft).  Adobe defines penalties on their site that Òcan result in prison terms of up to five years, and felony charges with fines up to US$250,000Ó (Adobe).

 

         The smaller companies such as Ambrosia Software, a shareware company, have developed some pretty innovative techniques for preventing piracy of their software.  They implemented a license code structure that contained the actual date the code was created in the actual license code.  This allowed the program to run for up to 30 days before the user is prompted to register the product.  They then took the registration process a step further by making the codes have an expiration date.  Every time a program is installed the code is entered and if the code is expired the user must request a new code.  The program connects to the automated Ambrosia server and if the user is legitimate and the code is not a pirated one the program acquires a new valid code.  If this code is not valid then a new code is not generated and the userÕs name and Internet address are logged in the server (fprefect).

 

Conclusions:

 

         To the originators of these products, who put in their time, effort, intelligence, and creativity, the main issue is ensuring that they are suitably compensated.  To the industry, corporations, and companies the issue is protecting the assets that they make investments into.  The end user enjoys the use of this intellectual property whether it was acquired legally or illegally.  It seems that as long as there is a way to get something for free people will do it regardless of the ethical and moral implications.  At the same time there will always be people who are willing and able to pay full price for legal use of such properties.  As technology and the Internet expands there will always be new and more challenging issues developing especially where intellectual property is concerned.

 

         New digital rights management includes technologies that use encryption and authorization to restrict copying or even viewing of digital information.  It can also be used to prevent distribution, printing, or even saving files.  This sort of technology raises fair use issues and raises many criticisms.  The major fear is that the restrictions placed on digital intellectual property will lead eventually to securing all forms of information and putting a price on it.  This idea may seem beneficial and even inviting to the industries, but to consumers and proponents of education and free information itÕs a nightmare.  Some other solutions for the future are widespread publication of indexing for the copyrighted material to make it easier to collect fees for that information as well as providing discounts for large amounts.  On the law enforcement side it seems that highly publicized raids and cases with very large fines for violations seem to be effective in preventing large scale piracy.

 

         The industries and government are continually battling for stronger control and harsher penalties for violation of copyrights and intellectual property.  One of the major concerns has been the education of the general public and tactics that make people aware of the consequences of intellectual theft.  It will take a combination of both technological advances and techniques that help prevent it as well as legislative actions that balance protection of rights with the ability to pursue innovations.  These issues will always be a problem, and just as the Internet and technology are evolving so will the responses to the exploitation of these resources for criminal activity by the government and industries.

 

 

 

 

 


References:

 

Base, Sara. A Gift of Fire. Upper Saddle River, NJ: Pearson Education Inc., 2003

 

Gutierrez, Ben. "Music 'Sharing' and Music Piracy: End Intellectual Theft" December 29, 2001 Ð This article explains that stealing a CD from a store and downloading copyrighted information are both similar crimes.

http://www.capmag.com/article.asp?ID=1319

 

A Business Ethics Project Ð Piracy by Ryan Benech and Nick Haugey.

http://itrs.scu.edu/mcalkins/fall99/EthicsMP3/html/judgment.htm

ÒFacing the Music: The Battle Over Digital PiracyÓ by James L. Gattuso and Norbert J. Michel. October 21, 2002.

http://www.heritage.org/Press/Commentary/ed102102.cfm

 

ÒEpic records Takes Steps to Seal Its Newest MusicÓ by Chris Nelson.

http://www.nytimes.com/2002/09/16/business/media/16EPIC.html?ex=1082174400&en=f3f7e2159eacbc4b&ei=5070

 

ÒRIAA extends legal actions to fight online music piracyÓ by Juan Carlos. December 03, 2003.

http://www.infoworld.com/article/03/12/03/HNriaalegal_1.html

 

ÒTo Fight Music Piracy, Industry Goes to SchoolsÓ by Rebecca Dana. August 28, 2003.

http://www.washingtonpost.com/ac2/wp-dyn?pagename=article&node=&contentId=A56352-2003Aug27&notFound=true

 

ÒHuge music piracy ring cracked by police in MexicoÓ IFPI - International Federation of the Phonographic Industry

http://www.ifpi.org/site-content/press/20000620.html

 

ÒMusic Industry Goes After Music Piracy OverseasÓ by Brian Bergstein. March 30, 2004.

http://news.findlaw.com/ap_stories/high_tech/1700/3-30-2004/20040330123005_46.html

 

ÒThe UCLA Online Institute for Cyberspace Law and PolicyÓ

http://www.gseis.ucla.edu/iclp/dmca1.htm

 

The Microsoft Anti-Piracy Website - Microsoft Piracy Alerts

http://www.microsoft.com/piracy/alert/default.asp

 

Adobe: Software Penalties

http://www.adobe.com/aboutadobe/antipiracy/penalties.html

 

Ambrosia Software: ÒBitwise Operator Ð The Plain Truth About PiracyÓ by fprefect.

http://www.ambrosiasw.com/cgi-bin/ubb/newsdisplay.cgi?action=topics&number=14&article=000052