Semiotics: Modality

Questions on modality from Daniel Chandler:

Daniel Chandler's notes on modality



Much visual cultural experience assumes a realist orientation. There are modal cues that reinforce this, such as perspective, 3D vs. flat images, detailed vs. abstract, colour vs. monochrome, edited vs. unedited, moving vs. still images, audible vs. silent, possible vs. impossible situations, plausible vs. implausible situations, familiar vs. unfamiliar; current vs. distant in time; local vs. distant in space.


In "realistic" codes, content is foregrounded, and form recedes into the background.



What do we mean by "realistic" images? Which of the following are realistic, and what does "realistic" mean in these cases?: