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Here is a list of some sites that are useful to find more information about
the types of activities with which I occupy myself. Don't blame me for the
descriptions, though, they are straight from the mission statements of the
corresponding organizations.
 | Association for Computerized
Machinery
 | Founded in 1947, ACM is the
world's first educational and scientific computing society. The
public turns to ACM for authoritative publications, pioneering
conferences, and visionary leadership for the new millennium. Of particular interest to me are the special
interest group on computer human interactions (SIGCHI) and the
special interest group on computer graphics (SIGGRAPH).
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 | Human Factors and Ergonomics Society
 | An organization devoted to
promote the
discovery and exchange of knowledge concerning the characteristics
of human beings that are applicable to the design of systems and
devices of all kinds.
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 | Gamasutra
 | The online version of the
print magazine Game Developer, written specifically for
creators of entertainment software, provides technical and industry
information to over 35,000 professional game developers. Each month,
industry leaders and game development experts share technical
solutions, review new products, and discuss strategies for creating
innovative, successful games. Professional game developers count on
Game Developer magazine for the most relevant and respected
content in the game industry. |
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 | International Game Developers
Association
 | One of the goals
of the IGDA is to foster information exchange and
communication among professionals in the game development industry.
They achieve that goal through the formation of member subgroups in
one of three types of programs. Groups are formed by members with
the assistance and guidance of the IGDA. The IGDA seeks to provide
the resources necessary to maintain and develop several types of
programs listed below. |
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 | University of Central Florida
 | The University of Central Florida is a major
metropolitan research university whose mission is to deliver a
comprehensive program of teaching, research, and service. It
provides intellectual leadership through quality undergraduate and
graduate programs. It proudly identifies with its geographic region
while striving for national and international excellence in selected
programs of teaching and research. It serves students who are
diverse in age, ethnic, and racial identity, and socioeconomic
background. It supports the cultural vitality of our region, serves
as a major intellectual and creative resource, develops creative
partnerships with public and private enterprise, and participates
fully in the economic development of Florida. |
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 | Virtual Environments Technical Group Newsletter Page
 | The Virtual Environments Technical Group of the
Human Factors and Ergonomics Society is concerned with human factors
issues associated with the human-virtual environment interaction.
These issues include maximizing human performance efficiency in
virtual environments; minimizing health and safety issues; and
circumventing potential social issues through proactive assessment.
If VR systems are to be effective and well received by their users,
researchers need to focus significant efforts on addressing human
factors issues. |
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